← All guides

Tournament & League Glossary

Every term an organiser meets, in plain English.

5 min read

Formats

Round-robin
Everyone plays everyone. The fairest format, and the most expensive in court time.
Pool
A small group, usually 4 to 6 players, who play a round-robin among themselves. Normally one pool per court.
Single elimination
Straight knockout. Lose once and you are out. Fastest format; half the field plays one match.
Consolation bracket
A second draw for first-round losers, so a knockout still guarantees more than one game.
Ladder league
An ongoing season of repeating cycles, where players move up and down groups based on results.
Cycle
One complete block of play in a ladder league, after which promotion and relegation happen.

The draw

Draw
The complete plan of who plays whom, on which court, in what order.
Seed
A player's assigned rank going into a draw, used to keep the strongest players apart until late.
Bye
A free pass through a round because you have no opponent. Byes go to the highest seeds.
Equal play
The guarantee that every player in a pool plays the same number of games. Harder than it sounds, and the thing players notice most.
Partner rotation
Ensuring nobody partners the same person twice within a round.
Sit-out
A match you are not playing in, because the pool has more players than a match seats. In pools of 5 and 6, sitters usually umpire.
Fixed-partner doubles
A format where a pair stays together all event and is drawn and ranked as one unit.

Scoring and results

Scoring format
The rule for winning one game, such as first to 11, 15 or 17, or a 21-point rally game.
Rally scoring
A point is scored on every rally, regardless of who served. Games are quicker and more predictable in length.
Point differential
Points scored minus points conceded. The usual tiebreak when two players are level on wins.
Head-to-head
Who won when the two tied players met. Often used as a tiebreak before point differential.
Walkover
A win awarded because the opponent did not appear.

Ratings

Rating
A number estimating playing standard. In RallyIQ it runs 2.0 to 8.0, starting at 4.0.
Expectation
The scoreline predicted from the two teams' ratings before a match is played. Ratings move on the gap between this and the real result.
Provisional
A player with too few matches for their rating to be trusted yet. Their number moves faster until it settles.
Rating-tight
A pool whose players are as close in standard as possible, so every match is competitive.
Schedule strength
How strong your opponents were overall, compared with the field average. Context for a win-loss record.

Common questions

What is the difference between a rating and a ranking?

A ranking is a position in a queue - being 4th says nothing about the gap to 3rd. A rating is a measurement, so the distance between two numbers is meaningful. That is why ratings can build fair groups and rankings cannot.

Is a "pool" the same as a "group" or a "flight"?

Yes. Different sports and regions use different words for the same thing: a small set of players who play a round-robin among themselves.

Run your next event on RallyIQ

Build the draw, score live across every court, and share results with a link.